My Tweets

MrZulubo
Zach Tsiakalis-Brown
20 year old VR game dev. Creator of Zulubo Productions. Made Vertigo, Moondust, The Lab Hands-On, and other weird games. Working on Vertigo 2.

Change User

  • RT @SoulFoxGaming: Vertigo Remastered is a great game. #VR https://t.co/66kF2IAPs8 Sat Aug 08
  • Half life but it’s a stealth game where you play as g man and sneak around Gordon and stare at him from the distance Sat Aug 08
  • RT @VaultMaps: With our next competition only days away, we’re happy to (finally) announce the winners of the Xen Infestation competition!… Thu Aug 06
  • @danshimmyo Oh crap, really? That's good to know. Tue Aug 04
  • @matt_fuad Yup filed a bug, case 1268204. happening to me 2019.4.2f1, with post processing package v2.3.0 Tue Aug 04
  • @AntonHand @ArthurBrussee That's ridiculous, I thought I must have been the first one to notice - couldn't find any… https://t.co/eU2FGwLoa0 Tue Aug 04
  • To reiterate, Unity renders your game at full resolution, then *just fucking throws out* half the pixels. Update to… https://t.co/jeOwYt1aZe Tue Aug 04
  • Insert the following code in PostProcessRenderContext.cs at line 384: # if UNITY_2019_1_OR_NEWER… https://t.co/bT99wDAhJu Tue Aug 04
  • PSA to unity VR devs. If you're using Single Pass Stereo and the post processing package, your game is getting down… https://t.co/DwoOHnDp9u Tue Aug 04
  • @OXIOXIForever A level editor I’m making! Mon Aug 03
  • disclaimer, this is not a guarantee I'll be shipping anything but hey, this is pretty neat https://t.co/P3HdICdnHF Mon Aug 03
  • https://t.co/vgFKa0lOZw Fri Jul 31
  • @AntonHand https://t.co/QRXbP2LTgQ Thu Jul 30
  • damn vnn fans voting tf2. alright I'll be live soon on youtube Wed Jul 29
  • @SoulFoxGaming No strong preference. I'm best at pyro, sniper, and heavy Wed Jul 29
  • gonna stream something cause bored. Should I play: Wed Jul 29
  • hotdog stamp of approval! https://t.co/PKaWPqnvke Tue Jul 28
  • RT @vr_oasis: 🚨 We're live on the #FReality Podcast! We're gonna be talking about the leaked images of the next Oculus Quest, Tetris Effect… Sat Jul 25
  • and yes, @DUSKdev, it's a faithful recreation https://t.co/EVbogYU7xg Fri Jul 24
  • Someone found the soap in Vertigo Remastered https://t.co/LCCATPGyse Fri Jul 24
  • @TargetAimless Yep! Thu Jul 23
  • @AntonHand Yeah I don’t know how the game ended up so small tbh Thu Jul 23
  • @AntonHand Average around 10-15 texels per meter. Exceptions for some of the really big levels. Probably not more t… https://t.co/UtHNa40g14 Thu Jul 23
  • @AntonHand Damn you’re just gonna publicly flame my audio mixing huh. Ok Thu Jul 23
  • @AntonHand never >:) Thu Jul 23
  • @AntonHand To be fair most of the cool stuff is systems I've been working on for, like, three years Thu Jul 23
  • @AntonHand frank is waiting for you anton. https://t.co/CcxdHmALBo Thu Jul 23
  • @Kaffekone Hmm, I might have accidentally locked it. I'll fix that Tue Jul 21
  • @kbrownsirk There are a bunch of good starter options out there, Oculus Quest + Link is great, Rift S is pretty goo… https://t.co/HULvbnmFmE Tue Jul 21
  • Just learned that float.TryParse treats decimal points differently depending on where you are in the world, meaning… https://t.co/dEr9arVFHI Tue Jul 21
  • Vertigo Remastered is out now on Steam! 10% off for the first week. I've spent the last six months working solo on… https://t.co/7rUCQNKinV Tue Jul 21
  • Many thanks to @vr_oasis, @GAMERTAGVR, and others for giving my spectator options in Vertigo Remastered an early tr… https://t.co/qnCCtHAzeb Tue Jul 21
  • may have just added a fishing minigame to Vertigo Remastered with less than a week until shipping https://t.co/oLEGDLG1z0 Thu Jul 16
  • RT @VaultMaps: It’s out! 20 new #HalfLifeAlyx experiences bundled into one, cohesive collection. Travel anywhere from the Quarantine Zone t… Tue Jul 14
  • It's July, which means it's Vertigo time. https://t.co/XVcUbgl4K8 Thu Jul 09
  • @AntonHand we gotchu man https://t.co/5kyZGTokpu Thu Jul 09
  • @LunaRyuko matcaps kick ass for certain things, such as rendering metal in 1998, or rendering 3D UI elements in 2020 https://t.co/BD4KBmXfer Sun Jul 05
  • Vertigo Remastered is coming in July, free for owners of Vertigo. Check out the full trailer at… https://t.co/zpzRuuRQPm Tue Jun 16
  • trailer! tomorrow! 9am pst! #UVRShowcase #Vertigo https://t.co/JCqqXeoZR6 Mon Jun 15
  • 👀 https://t.co/H9L9iNJtIb Thu Jun 11
  • @Cluso108 yes :) Tue Jun 09
  • Hope you can survive a week of no Vertigo; this guy couldn't 😔 https://t.co/tsT1dnpvaf Tue Jun 09
  • Vertigo has been pulled from sale on Steam in anticipation of... something new. Store page was going to go live yes… https://t.co/ocUPe9ibOD Tue Jun 09
  • https://t.co/mU6h5RRHG3 Sat Jun 06
  • @AntonHand @ColeSlavVR my settings are slow = 90dps, medium = 180dps, fast = 360 dps Fri May 08
  • RT @FreyaHolmer: https://t.co/PPQFpn4zXa Sun Apr 26
  • with everyone on lockdown, realmwalkers have returned to the Void. Nature is healing ☺️ https://t.co/MT3UqEd7qC Sat Apr 25
  • benry's realm https://t.co/lIuSG3Oa8I Mon Apr 20
  • @chetfaliszek This looks fantastic but oh my god I hate all the default unreal engine screen space effects continuo… https://t.co/pEIhIs2soJ Sat Apr 11
  • @MadScientistRCT @ValveNewsNetwor rope physics Sat Apr 11
  • all collision sounds in vertigo be like https://t.co/7DYwre8Fhm Thu Apr 09
  • @H0ooley didn't have ur passport Thu Apr 09
  • boutta type _Color("Color", Color) Wed Apr 08
  • It's very interesting to author textures for this technique though, check out this funny looking texture and how th… https://t.co/iEoEVBJSD2 Tue Apr 07
  • only drawback is that the textures are still only two dimensional of course, and you've sacrificed one of your spat… https://t.co/vMfGQhvGJ0 Tue Apr 07
  • Fun shader trick: rotate your textures into the fourth dimension. Sample at (x, t) instead of (x, y) https://t.co/19EdC8RVAz Tue Apr 07
  • you're not supposed to be here https://t.co/ZH8fd5BIhS Mon Apr 06
  • RT @pablodp606: Stylized folds using the Cloth Brush and the Sharpen Mesh Filter in Blender 2.83 #b3d #devfund https://t.co/ZeHigRnSbf Sun Apr 05
  • @MadScientistRCT huh, mine are working ok. Try verfiying integrity of game files https://t.co/aJXr6e2kem Sat Apr 04
  • My first #HalfLifeAlyx remix, the end credits song. https://t.co/0MmU1zJRmM Wed Apr 01
  • @LunaRyuko @Iiboharz These are some very fancy version of AO decals! Basically primitives that can cast approximate… https://t.co/xiHAvsvnyy Wed Apr 01
  • https://t.co/DXUyhnGjeL Wed Apr 01
  • @rhColossal there's like one with some legs sticking out, but I think the final version just happens to look like a headcrab mouth Mon Mar 30
  • @rhColossal also no chest split, which all headcrab zombies have believe me, I am as desperate as you for gonomes… https://t.co/xb6tGoXJn4 Mon Mar 30
  • @rhColossal hazmat suit failed and breathed in a bit too many spores presumably :P check out jeff's concept art, d… https://t.co/LBcY2Alz8J Mon Mar 30
  • @rhColossal jeff definitely isn't a headcrab zombie, more of a plant/fungus zombie. He spews spores out of weird or… https://t.co/e9HS4kMbuo Mon Mar 30
  • @Leukbaars Good to know I'm not the only one https://t.co/5l5ZJHIj7H Sat Mar 28
  • @EXpMiNi @valvesoftware Heh, this is my favorite trick in VR development. Players tend to look all over the place s… https://t.co/HMJ52j9qa2 Wed Mar 25
  • @_naam The tripmine game is my favorite. So satisfying Tue Mar 24
  • @AntonHand but doesn't that make you appreciate the shotgun even more? :) Tue Mar 24
  • @AntonHand hey now, this is glowy blue 20 gauge Tue Mar 24
  • RT @taciturasa: Broke: Half Life Alyx is a long awaited continuation of the Half Life Series Woke: HLA is a AAA take on the ideas laid out… Mon Mar 23
  • @rhColossal easy , bullet clip ? next Mon Mar 23
  • This is misleading, when you set the game to nightmare difficulty the doom slayer becomes... very stoppable https://t.co/owIbS0JClZ Sat Mar 21
  • @OXIOXIForever @ValveNewsNetwor Source 3 Sat Mar 21
  • @Zomb3Red @ValveNewsNetwor Tyler doesn’t have a press build. Fri Mar 20
  • hey, those who have press builds of Half-Life Alyx, stop leaking stuff or I'll beat you up 😤 Fri Mar 20
  • @RowWillows @JaycieErysdren Hey I said valve friend, not valve employee ;) Wed Mar 18
  • @Apakawata @AntonHand @SadlyItsBradley damn I love the oscillating sniff count before settling on ~25 per book, really tells a story Wed Mar 18
  • @BOLL7708 @SadlyItsBradley Uh https://t.co/dFIzuJLdFB Wed Mar 18
  • @Lishak_M8 No never, this is a real and definitely not lesbian box Wed Mar 18
  • Valve friend in question: @JaycieErysdren Wed Mar 18
  • Perks of having Valve friends https://t.co/q1Dc4u9riM Wed Mar 18
  • @Iiboharz I don’t take responsibility Fri Mar 13
  • for extra immersion play half life alyx while in an actual quarantine zone Fri Mar 13
  • @CNatureBoy1 @ValveNewsNetwor maybe Thu Mar 12
  • @JamesMinicki go for it Thu Mar 12
  • Made another hl remix. Can't help it. HL2 Ep2 - Vortal Combat. #ReportTheVort https://t.co/wKJH9abkUv Thu Mar 12
  • @lawrenceyang (I’m sorry) https://t.co/odzLnebLmn Thu Mar 12
  • @IntriguingTiles @RusselNews well of course, he used a combine fabricator Tue Mar 03
  • @rhColossal Antlion grub: 🐛 Mon Mar 02
  • @3D_DM @fdeluna_ @FreyaHolmer Nah, this one’s objectively the best possible goal Sun Mar 01
  • @AntonHand Ayy glad you’re giving this a play. Lots of fun bits in this game Sat Feb 29
  • @LunaRyuko I figured it was implied that, like irl barnacles, they have a larval stage where they can crawl or floa… https://t.co/LpuYGNpDtP Thu Feb 27
  • RT @ValveNewsNetwor: https://t.co/Raj9qibv7b Wed Feb 26
  • @JayLeeHudson @AntonHand 2019.3, think it's been labeled as deprecated in all versions of 2019 though Thu Feb 20
  • @rhColossal 100% Thu Feb 20
  • @AntonHand yup, used to be the next big thing, now Unity's trying to toss it out with no replacement Thu Feb 20
  • @AntonHand oh no https://t.co/14oxYdsi2u Thu Feb 20
  • they're so cute when they're small. https://t.co/o7nzhoLj8k Tue Feb 18
  • @AntonHand Hire me I’ll put unsettling faces on sosigs Tue Feb 04
  • https://t.co/1W7iYXSdG4 Tue Feb 04
  • Rebirth Altitude Sickness Insecurity Brimstone and Silicon Off a Rail Subterranean Safari The Diplomat The G… https://t.co/kLiTvjv26R Sun Feb 02
  • @rhColossal Fake valve fans man Fri Jan 31
  • @jooota11 it ended up bigger than I thought 😬 Tue Jan 28
  • Feeling cute, might prosecute anticitizen later, idk https://t.co/M7BUgJhNbx Tue Jan 28
  • @Maldarach @SuperSynth @ValveNewsNetwor @BlackMesaDevs imagine how much you would die if it had miniguns Mon Jan 27
  • im doing art https://t.co/jLYaXbI8Ul Sun Jan 26
  • https://t.co/cvKHwosW2Q Sun Jan 26
  • @rhColossal Sci fi universes with multiple planets be like: less diverse than sci fi universes with one planet Sun Jan 26
  • @ValveNewsNetwor nice shirt bro Sun Jan 26
  • yum, quantum juice https://t.co/O5VjAKtfbH Fri Jan 24
  • Just hit 10,000 youtube subscribers, that's fun. subscribe to me instead of pewdiepie: https://t.co/LRkCKUGVAw Wed Jan 22
  • @AntonHand So excited hatsune miku is starting a Vr studio! Wed Jan 22
  • RT @valvesoftware: The Half-Life: Alyx team will be doing an AMA on https://t.co/y6aHejwwHE tomorrow at 9am Pacific Time. Come prepared wit… Tue Jan 21
  • https://t.co/2GnTbV5Y3a Sun Jan 19
  • @LunaRyuko Briefly interpreted this as you’ve been streaming for 3 days straight and was concerned Sat Jan 18
  • @ValveNewsNetwor hey, you stole my shitpost Fri Jan 17
  • @AtahanTKiltan Everything should work fine except the automatic baking, which relies on an editor event introduced… https://t.co/BvHt1LKNms Thu Jan 16
  • @RowWillows It’s two computers :P Wed Jan 15
  • PRODUCTIVITY https://t.co/woDqOX6wzC Wed Jan 15
  • @ImplicitAction heck yeah, you guys are pulling some cool tricks and it's great you'll get to share some of them Wed Jan 15
  • RT @Mrdodobird: This is such a crazy fun way to work. We had similar stuff on Tears of Steel in 2012, but being able to match lighting in r… Wed Jan 15
  • @Grooves0100 @KinoFabino he hungry Wed Jan 15
  • RT @lawrenceyang: Lamarr! https://t.co/XvOVoG76oa Wed Jan 15
  • @BarnettElectra I went to my first computer science class today too! Wed Jan 15
  • @DyLhun Hm, 2018.4 should actually support it? Anyhow, fixed. The automatic rendering when baking lighting won't wo… https://t.co/CJBhYHAW1d Wed Jan 15
  • @DyLhun Ah dang, I'll add a version check to the code. Wed Jan 15
  • Finally cleaned up and released this system that allows baked lights to cast specular highlights in #unity3d . A mu… https://t.co/tl8YIeqmEn Tue Jan 14
  • @SlappyCromwell @DUSKdev https://t.co/3cL50Zn5SA Mon Jan 13
  • @halflife_txt Oh god oh fuck watch out mr shepherd he’s gonna fuck up your face Sat Jan 11
  • @matttwood @ValveNewsNetwor Oh hey, I did that. Don’t know if I’ll be able to answer your questions, but ask away Sat Jan 11
  • @AntonHand It’s so good. All of my friends I talked to about it hated it lol Fri Jan 10
  • @AntonHand Sorry I was doing a joke because I’m a child, telling you you’re over simplifying an issue Was debating… https://t.co/f1pxGA9XiY Fri Jan 10
  • @AntonHand I don't know, that seems like a reductionist take on a complex topic Thu Jan 09
  • @kolyasisan @unity3dexpert Oof yeah, that is an issue. Lowering lightmap resolution helps, I find. Thu Jan 09
  • @Donzanoid @logicalerror Yeah, it’s ridiculous that unity devs have had to get used to lighting taking hours to calculate. Such a waste Wed Jan 08
  • @mcclure111 no problem lol, unity is a feature creeping nightmare. You should try out this lightmapper though, it's… https://t.co/ZDo05zleFt Wed Jan 08
  • @mcclure111 huh? the gpu lightmapper is a preview feature, but it works with all supported paths. Believe me, I don… https://t.co/9LjQpSbCcS Wed Jan 08
  • another vid ✨ https://t.co/Tp4pyP8fFw Wed Jan 08
  • @brandproctor I mean, pretty low sample counts and not a ton of lights, it's not the most complex scene, but still 8 seconds Wed Jan 08
  • For reference, the CPU lightmapper baking the same scene takes over 6 minutes Wed Jan 08
  • I'd been avoiding the gpu one because of artifacts, but it turned out that was just my dumb ass setting the sample count too low Wed Jan 08
  • take back every criticism I've ever made of unity, here's the new progressive GPU lightmapper baking lighting in 8… https://t.co/3DIq1MwFbw Wed Jan 08
  • @FreyaHolmer Ah I knew annulus sounded vaguely familiar. It’s just a 2D torus Tue Jan 07
  • @DaveCurtis86 @tha_rami That’s be fine. If, on the other hand, you posted a fake article about me being a millionai… https://t.co/Y5NknSv6vg Tue Jan 07
  • @DaveCurtis86 @tha_rami Because people think it’s true and are using it to attack him, ya dingus Tue Jan 07
  • this vfx exercise I did a couple weeks ago is getting very popular https://t.co/onKgm1XdUM Mon Jan 06
  • @AntonHand AI for VR games is so interesting, and there's so much potential that's nowhere near being realized yet.… https://t.co/kLyJBTmJF4 Sun Jan 05
  • @BOLL7708 @natbro @benz145 @ID_AA_Carmack insert boneworks joke Sat Jan 04
  • @NathieVR arms and more! https://t.co/DD0zM3DVz8 Fri Jan 03
  • you can pet the cosmic horror in vertigo 2 https://t.co/GFizlHxbI7 Fri Jan 03
  • @sblomkamp cave johnson santa cave johnson santa Wed Jan 01
  • Made a little song celebrating the new year. #halflifealyx https://t.co/KcwpkbK8ji Wed Jan 01
  • RT @mikeshapiroland: https://t.co/2NtUlrx4XI Tue Dec 31
  • @RowWillows A masterpiece Fri Dec 27
  • @SThunderLight haha, possibly Wed Dec 25
  • @radscale_ I mean, if you want to. It's gonna be pretty lame in comparison though :) I'll be sure to make it avail… https://t.co/PduevKRSHV Wed Dec 25
  • @VRBugStream yep Wed Dec 25
  • Announcing Vertigo Remastered. A complete overhaul of the 2016 title utilizing modern tech, brand new systems creat… https://t.co/UzErWpVsHY Wed Dec 25
  • @jooota11 Set between the events of Vertigo and Vertigo 2, JoeJeff and his father JosephJeffrey mount an early resi… https://t.co/Gzhxp59F6s Wed Dec 25
  • gonna release a 10 minute reveal trailer for a new(ish) project tomorrow. Merry Christmas Wed Dec 25
  • RT @ValveNewsNetwor: Creator of Portal: Moondust - Zach Brown Interview PATREON EXCLUSIVE! This is an interview with @MrZulubo , the creat… Tue Dec 24
  • @ManuelaXibanya Manuela discovers forward fog Mon Dec 23
  • @simonstalenhag It's so lovely to see Blender becoming an accessible tool for so many to get into 3D :) Sun Dec 22
  • @NathieVR 😳 Sun Dec 22
  • 🤔 https://t.co/K3gbTdVO6E Sat Dec 21
  • @sterlingcrispin This is a great perspective, and I agree these industrial ladders with handrails everywhere work g… https://t.co/dw0QY30X1R Fri Dec 20
  • @BlondRengarPaul That’s also why my tweet is deliberate irony, I didn’t solve anything I just am trying something new Fri Dec 20
  • @BlondRengarPaul There are no standards in VR it’s the damn Wild West and that’s why it’s so cool Fri Dec 20
  • I did it, guys, I solved VR https://t.co/KCTwJurCYL Fri Dec 20
  • @AntonHand turns out high budgets is not the thing that makes movies good, who would have known Tue Dec 17
  • @G_Eracleous yeah sorry george :( Tue Dec 17
  • what cat https://t.co/5KuSb0KegS Tue Dec 17
  • https://t.co/DVaXfxdqRh Tue Dec 17
  • RT @ValveNewsNetwor: Someone remade these for GMod. How the hell did that happen so fast?! https://t.co/wRr7IlWTO8 Sat Dec 14
  • @sblomkamp I say all the moral choices, but there are only like 2 lol Thu Dec 12
  • @sblomkamp That’s why in my game I’m making all the moral choices as complicated and conflicted as possible Thu Dec 12
  • @bgolus It sucks that more people don’t know this, because you can do some fun stuff in shaders once you realize yo… https://t.co/EbElgwYDxh Tue Dec 10
  • @AntonHand @unormal Excuse me, we have a rad rebooted doom series Sun Dec 08
  • @Asterlofts Why do you keep mentioning me on random stuff Fri Dec 06
  • RT @SterlingFM_: VORTIGAUNT SOUP DANCE @ValveNewsNetwor https://t.co/L8897BFubK Tue Dec 03
  • @sblomkamp @extrafabulous a good comic, well deserved Mon Dec 02
  • @EthanF4D Supposed to be foam but it needs some work lol Fri Nov 29
  • @AntonHand Shit I meant Vertigo, not Vertigo 2 Fri Nov 29
  • @AntonHand in Vertigo 2 I had a material called "Glowy." It was glowy blue. I used it everywhere. Fri Nov 29
  • splish splosh compute shaders https://t.co/FFLq3D9K1O Fri Nov 29
  • @AntonHand @ID_R_McGregor I’ve been wanting to move away from pngs because of this exactly. Do you have a favorite alternative? Wed Nov 27
  • @Hash2305 @SoyPegs It’s from https://t.co/4KVceW2meo. Pretty cool website, lets you choose keycap colors and upload… https://t.co/ugPCY8pPf8 Wed Nov 27
  • @BOLL7708 no worries lol, just wanted to clarify Sat Nov 23
  • @BOLL7708 Also talking more about the interactions, physics, etc, not the literal smoothness of the camera Sat Nov 23
  • @BOLL7708 Like I’ve said, smoothed VR footage is in every way a more honest representation of what the game is like… https://t.co/QWbZAG2Xau Sat Nov 23
  • @BlazinChav Real talk though I don’t work at Valve any more, this game is just good Sat Nov 23
  • @BlazinChav Fuck, I got ok branded Sat Nov 23
  • @Martin76x I think you misunderstand. I have played this game. The trailer is accurate to how it plays. Sat Nov 23
  • @MasterRealmy @quinnquan @oleivarrudi Yep. In real life our head is wiggling all over the place and our eyes and br… https://t.co/aaPZ4gDzNR Fri Nov 22
  • Starting to see people saying the #HalfLifeAlyx trailer is all keyframed, that there’s no way VR gameplay is that s… https://t.co/13EGf0TYxF Fri Nov 22
  • RT @Drew_Gottlieb: It's funny. Even though I've been playing Half-Life: Alyx since I joined Valve over a year ago, I feel magic in the air… Thu Nov 21
  • @Strife212 @larsiusprime Gravity gloves help ;) Thu Nov 21

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